Human and Machine

Course Code
02ΥΠΕ02
ECTS Credits
5
Semester
2nd Semester
Σειρά εμφάνισης
7
Course Category

Compulsory

Compulsory

Professor
Course Description
Image
LEARNING OUTCOMES

🔵 🔴 🟡 Course description

The course deals with the relationship between Man and Machine (Computer), i.e. the theory and practice related to the design, development and evaluation of digital interfaces, interactive products and human-centered systems. Basic concepts of the subject are introduced, such as Usability, and User Experience, the characteristics of human perception, information processing, the modern interactive systems (machines) that we encounter both in our daily lives and in more specialized fields with an emphasis on the field of Arts (performing and digital). Finally, methods and procedures for designing and evaluating interfaces (e.g. websites and applications) are presented.

At the end of the course, students will be able to:

  • Define the object of Human-Computer Interaction, understand and apply concepts such as Usability, User Experience, and User-Centric Design 

  • Understand and analyze the elements of human perception, machine characteristics and design interfaces based on usability principles and design rules. 

  • Get to know the tools and methods of interface design and Usability/User Experience evaluation and to propose interfaces and solutions.

  • Combine the above with applications in the performing and digital arts

COURSE CONTENT

🔵 🔴 🟡 Theory (2 hours)

  1. Introduction to Human-Computer Interaction
  2. Man: senses, perception, memory, information processing, thinking, decisions
  3. The machine: computer characteristics (devices), elements of ergonomics (communication and cooperation)
  4. Interfaces, Interaction and Usability
  5. User-centric and iterative design 
  6. Interactive Systems Design Tools and Methods
  7. User requirements analysis/ User personas and usage scenarios
  8. Interface Design Principles-Usability and User Experience
  9. Evaluation of interfaces (websites, applications)
  10. Evaluation and user experience (Methods and tools)
  11. Contemporary Trends Embodied Interaction -Contemporary Forms of Interaction
  12. Design of application screens
  13. Arts and interactive systems: interface design basics 

🔵 🔴 🟡 Workshop (1 hour)

  1. The Man (Input-Output Channels)
  2. Norman's Interaction Model
  3. Input-output devices
  4. Usability of interactive systems
  5. Universal usability
  6. User Requirements Analysis
  7. User personas and usage scenarios
  8. Interface Design Rules
  9. Website Evaluation
  10. Direct control, videogames
  11. Design of Application Screens, part 1
  12. Design of Application Screens, part 2
  13. Design of Application Screens, part 3

Note: Each "lesson" consists of 2 hours of theory and 1 hour of lab. During the lectures, the theory related to the specific unit-course will be presented, while during the workshops the examples related to the corresponding course-unit will be implemented. At the end of each lecture, the relevant slides will be uploaded to the course website (eClass). In the workshops, students are invited to work in groups and actively participate in each activity. Both during the lectures and during the workshop, students will be encouraged to participate through questions and other activities.

EVALUATION

Review language: Greek

🔵 🔴 🟡 Evaluation method:

The final grade is derived as a weighted average

  • 45% written exam
  • 35% Teamwork
  • 20% teamwork presentations
TEACHING - LEARNING METHODS
  • Face-to-face (lectures and workshops)
  • Use slides
  • Laboratory and practical exercises using relevant software (see bibliography)
  • Demonstration and analysis of videos with examples of works and character animation techniques.
  • Use of e-class.
eCLASS COURSE

https://eclass.uop.gr/courses/4025/

RECOMMENDED BIBLIOGRAPHY

🔵 🔴 🟡 Course Textbooks [Eudoxus]

  • Avouris, N., Katsanos, C., Tselios, N., Moustakas, K. (2016) Introduction to Human-Computer Interaction. PP Publications
  • Shneiderman Ben, Plaisant Cathrerine (2023) User Interface Design, 6th Edition, Tziolas Publications
  • Dix, Alan J., Finlay, Janet E., Abowd, Gregory D., Beale, Russell (2007) Human-computer communication. Giourdas Publications
  • Preece Jennifer, Rogers Yvonne, Sharp Helen (2022) Interactivity Design. Giourdas Publications

Extra Bibliography

Related scientific journals and articles:

  • ACM Transactions on Computer-Human Interaction (ACM)
  • Behaviour and Information Technology (Taylor & Francis).
  • International Journal of Human–Computer Interaction (Taylor & Francis).
  • International Journal of Human–Computer Studies (Elsevier).
  • Journal of Usability Studies (Usability Professionals’ Association).
  • Human–Computer Interaction (Taylor & Francis).
  • Interacting with Computers (Elsevier; British Computer Society).
  • ACM Interactions (magazine, ACM)